fbx separated into a bunch of Unity project as well, but the. ![]() uasset files aren't really helpful when the animations need worked on. You might have seen variations around in different formats. I also am not the first and probably won't be the last person to convert this library. Having read the terms of use though, I feel like this is something they were intended for. I have no affiliation with any of these mentioned parties and just because I'm allowed to use these assets and distribute them, doesn't mean any of them necessarily endorse this use. The animations are free to use/modify/redistribute, so long as you don't just sell them as animations. I also re-targeted it to an example CC0 model with the use of a Blender add-on, Auto-Rig Pro. ![]() bvh files I got from with the use of Blender. The database was created with funding from NSF EIA-0196217. The data used in this project was obtained from mocap.cs.cmu.edu. ![]() I did not create the animations/assets used in this.
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